Constraint Lag and Replication Problem

I am working on a physic based steam train rod animation system. It is working fine until you have a lag spike then it starts to glitch. This also happens on other trains that aren’t yours.

The system works like this: the wheels are connected to the train via HingeConstraints and they are set to the motor mode, a script makes them turn according to the speed of the train. The other parts of the rods are also connected via a HingeConstraint or a PrismaticConstraint. All the train parts also have NetWorkOwnership set to the player who owns the trains.

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This may or may not help?

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Yes I saw your post, but I’m not sure if the rods are attached to the player in the way your wagon is.