Constraint snake movement on character

I saw this post by @Wonuf about the snake movement and im asking here how to do it
https://twitter.com/rWonuf/status/1435735685173026816

I cant find any source on how he did it and the link he posted on the comment are somehow broken, if anyone know how to do it, please help me.

Ive research about verlet integration and fabrik but I cant find anything same like this

Ps: im trying to do the constraint not the skinned mesh, im trying to go for pixel design.

For the constraint version I just split the mesh up into cubes and used BallSocketConstraint’s to link each cube together. I attached this to a custom character, which was basically just a HumanoidRootPart, Head and then the constraint tail

2 Likes

Omg ty, I didnt expect you to reply at this

I have a question, is it possible to use verlet on the constraints?, if so, how can I do it?, I dont know how to get the points using verlet