Constraint Tracks Problem

recently I was trying to make a constraint treadmill, but when I finished I realized that when I run the game the treadmill moves normally, but when I start the game the treadmill behaves in a strange way as if it were locked or with a delay, does anyone know how can I solve this?

robloxapp-20240121-1958523.wmv (3.4 MB) --play mode
robloxapp-20240121-1959432.wmv (3.4 MB) --execute mode

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I have encountered this before making a physics based conveyer belt, it’s probably because of physics throttling in the Roblox engine. The only way to make it less delayed it by optimizing the treads to use less parts and constraints. Also, it seems that the treads are clipping into the gears/wheel holding it up according to the image. You probably want some extra length for the treads so they do not get stuck

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ok, I’ll try to optimize, but I made this treadmill with parts, if I replace it with meshes and activate the precise physics mode could it solve the problem too?

Thank you, after the update it works perfectly

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