It is definitely not a network ownership issue, and I know the wheel structure works properly since I have PreciseConvexDecomposition on all the wheels.
Just for better calculation set netowrk ownership and wheel must not be simply cylinder.
Edit:saw ur wheel structure. Try to place rails little close so wheels can exert good pressure on them. Also try to use roblox cylinder for best result. After looking the wheels and body wobble i think u must use more soft suspension to prevent derail even when wheel wobble
Roblox cylinders have a lot more jagged edges than the train wheel that I created using Unions and turning the PreciseConvexDecomposition property on. And I have tried placing the rails close together, it makes no difference. The suspension is VERY soft already.
Thats alot of damping try to decrease it to 500. I know precisedecomposition but still try to use cylinders for best physics results. U can also hide them
Forgot to mention, the whole reason why I made the wheels unions and not cylinders was because the conical angle of the wheels would be more realistic and help the train turn properly on tracks.
Tested it! Try lower density and damping, slight increase stiffness and use cylinders for wheel and make a weight brick. Include friction to tracks also.
I would suggest making the wheels flat, they have a slight angle, and maybe spacing out the lip a little further. How powerful is your computer? (That can also affect physics.)