Constraints Inactive if Motor6D

Hello and good afternoon.
As I cannot post in the “Engine Bugs” category I leave this post here.

I having trouble trying to have Constraints Active while a Motor6D is Enabled, and theorically this is possible, however when it is Enabled (the Motor) the Constraint(s) is inactive, yes when I disable the Motor6D magically the Constraint works but actually this is what I don’t want.

Note: I’m working with IKControllers.
Here is the in question place:
Constraints-IKControl.rbxl (52.3 KB)

You would see the respective Constraints under your character::
image

And you could move these Attachments to test the Constraints.
image

I tested any possible variation but I couldn’t find any that actives the Constraints while the Motor6D is enabled.

Saludos,
Corotyest.

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It’s not possible. An enabled Motor6D acts as a rigid weld during the physics simulation step done each frame. A character made from Motor6Ds will act like a single welded assembly and none of the constraints between welded parts will even be solved, the simulation just ignores them.

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