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Just in case, you should test using a local script instead (yes, you might have to do a remote event connection) and also IIRC, Humanoid:LoadAnimation() is deprecated and you should use Animator:LoadAnimation() apparently. I doubt deprecated stuff breaks or functions any differently but I wouldn’t be a good judge of that.
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AnimationTrack:Play() has parameters. The third one being the speed of the animation. By default, it is set to 1 — which is why it seems as if it “resets” the speed you have set for it.
AnimationTrack:Play(0.1,1,plr.Character.Humanoid.WalkSpeed * 0.1)
No wonder the Roblox documentation page uses :AdjustSpeed()
right after :Play()
in the example code, compared to before in the OP.
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