Content maps in Materialvariants

I’m unsure if this is the right category to put this in, but I was creating a Materialvariant and I noticed these new Content boxes, and I can’t find any documentation on them.

Does anyone have any idea as to what purpose they serve?

(Incase they weren’t already obvious, I’m referring to ColorMapContent, MetalnessMapContent, NormalMapContent, and RoughnessMapContent.)

They aren’t interfering with anything and I’m not necessarily lost, I’m just genuinely curious if anyone has any idea on what purpose they serve. I have a general idea, but I just need confirmation. I’ve noticed similar things in Image Labels.

I apologize if this is the wrong category to put this in.

With the introduction of editable images for the public, Roblox added the “Content” property to all image values and mesh values. They are reserved for scripts to tell whether the image used is an editable image, or your average image id.

It’s nothing to worry out and you should just use the regular values (ColorMap, NormalMap, etc.)

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