Emlo! Im making a loading screen for my upcoming game. I’ve done the Tweens, extra touches. Now all I have to do is make the loading screen load (Duh). So here’s what the code looks like.
--table of meshes/assets
local Assets = {
"rbxassetid://5199514978",
"rbxassetid://5199515258",
"rbxassetid://5199515535",
"rbxassetid://5199515717",
"rbxassetid://5199515863",
"rbxassetid://5199516038",
"rbxassetid://5199516213",
"rbxassetid://5199516408",
"rbxassetid://5199516583",
"rbxassetid://5199516687",
"rbxassetid://5199516808",
"rbxassetid://5199516941",
}
--the loop that does the loading
for i = 1, #Assets do
local asset = Assets[i]
ContentProvider:PreloadAsync(Assets)
AmountLoaded = i
print(AmountLoaded)
wait(.5)
end
The problem that i am encountering is, that there are tons of errors regarding the Content Provider service.
15:50:34.493 - ContentProvider:PreloadAsync() failed for rbxassetid://5199516808
Snippet:
Im pretty new to content provider service, so for those who know please elaborate, and explain properly! Thanks!