Content provider won't work on meshes?

Emlo! Im making a loading screen for my upcoming game. I’ve done the Tweens, extra touches. Now all I have to do is make the loading screen load (Duh). So here’s what the code looks like.

--table of meshes/assets
local Assets = {
	"rbxassetid://5199514978",
	"rbxassetid://5199515258",
	"rbxassetid://5199515535",
	"rbxassetid://5199515717",
	"rbxassetid://5199515863",
	"rbxassetid://5199516038",
	"rbxassetid://5199516213",
	"rbxassetid://5199516408",
	"rbxassetid://5199516583",
	"rbxassetid://5199516687",
	"rbxassetid://5199516808",
	"rbxassetid://5199516941",
}
--the loop that does the loading
for i = 1, #Assets do
	local asset = Assets[i]
	ContentProvider:PreloadAsync(Assets)
	AmountLoaded = i
	print(AmountLoaded)
	wait(.5)
end

The problem that i am encountering is, that there are tons of errors regarding the Content Provider service.

15:50:34.493 - ContentProvider:PreloadAsync() failed for rbxassetid://5199516808

Snippet:

Im pretty new to content provider service, so for those who know please elaborate, and explain properly! Thanks!

Does this have anyting to do with roblox being out?

Yikes, I’m a little late, but considering the amount of time that has passed, I suspect that solved this problem. Do you mind to tell me how? (If you abandoned this it’s ok.)

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I made the meshes instances, where in they are placed in RepStor then just loaded them using :PreloadAsync()

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