Contentprovider doesn't seem to load the textures

I’m learning how to use the Content Provider and I basically copied the code that was on the Roblox Studio wiki and just made a few small changes. Speaking of the code:

local ContentProvider = game:GetService(“ContentProvider”)

local LOGO_ID = “rbxassetid://14553426373”

local decal = Instance.new(“Decal”)
decal.Texture = LOGO_ID

local assets = { decal }

ContentProvider:PreloadAsync(assets)

print(“All assets loaded.”)

decal.Face = “Top”
decal.Parent = workspace.Baseplate

Where is the problem? Well, if I say that the LOGO_ID = “rbxassetid://658743164” as it is on the wiki, the code works well but when using one of my textures like this poool - Roblox and now write LOGO_ID = “rbxassetid://14553426373” the texture is never loaded. What am I doing wrong?

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well, it probably looks like I’m not going to get a response.

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Have you uploaded your texture as a new one? First, it should be approved by roblox due to inappropiate decals and when it approved, you can use it in your game

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I gave up using the content provider, I found an alternative for what I wanted, thanks for the help anyway

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