I’m learning how to use the Content Provider and I basically copied the code that was on the Roblox Studio wiki and just made a few small changes. Speaking of the code:
local ContentProvider = game:GetService(“ContentProvider”)
local LOGO_ID = “rbxassetid://14553426373”
local decal = Instance.new(“Decal”)
decal.Texture = LOGO_ID
local assets = { decal }
ContentProvider:PreloadAsync(assets)
print(“All assets loaded.”)
decal.Face = “Top”
decal.Parent = workspace.Baseplate
Where is the problem? Well, if I say that the LOGO_ID = “rbxassetid://658743164” as it is on the wiki, the code works well but when using one of my textures like this poool - Roblox and now write LOGO_ID = “rbxassetid://14553426373” the texture is never loaded. What am I doing wrong?