Hi I was trying to preload some image assets, for a cutscene in my game, it’s uses images, I code a simple contentprodiver using ContentProvider:PreloadAsync(), mouse cursor loads but other images does not load for some reason, if all preloaded successfully it should print(“preloaded necessary assets using contentprovider succesfully”) to output, and then enable the loadinghandler script inside of a frame in one of the ScreenGuis, but its not preloading anything at all, it only loads mouse cursor, I guess I scripted it right, but it’s not showing anything in output either
this script is inside the StarterGui, it’s a server script
I changed the script and put it in ReplicatedStorage, sadly, it’s still the same result, it’s not loading or giving any type of warning or information in output