Not entirely sure how to help you. I assume you preload the animation somewhere else?
local animation = humanoid:LoadAnimation(game.ReplicatedStorage.Preload.TestAnim)
animation:Play()
animation:AdjustSpeed(.2)
Possible Problems
- Preload is not a property/child of Replicated storage (unless you added it)
- You should probably use
game.ReplicatedStorage:WaitForChild("TestAnim")
to make sure that the animation has been replicated. If your code already waits for that above then there shouldn’t be a problem. - You aren’t using ContentProvider to preload (unless its somewhere you didn’t show)
Edit
- This post should be helpful. I helped someone with a similar problem in it.