ContentProvider:PreloadAsync() not working on animations that use AdjustSpeed

Not entirely sure how to help you. I assume you preload the animation somewhere else?

local animation = humanoid:LoadAnimation(game.ReplicatedStorage.Preload.TestAnim) 
animation:Play() 
animation:AdjustSpeed(.2)

Possible Problems

  • Preload is not a property/child of Replicated storage (unless you added it)
  • You should probably use game.ReplicatedStorage:WaitForChild("TestAnim") to make sure that the animation has been replicated. If your code already waits for that above then there shouldn’t be a problem.
  • You aren’t using ContentProvider to preload (unless its somewhere you didn’t show)

Edit

  • This post should be helpful. I helped someone with a similar problem in it.