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What do you want to achieve? Loading screen which are based from my worksapce loading
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**What is the issue?**i try use this code
local loadables = {workspace.Model:GetChildren()} -- your loadable array.
local amount_loaded = 0
local ContentProvider = game:GetService("ContentProvider")
ContentProvider:PreloadAsync(loadables, function()
amount_loaded = amount_loaded+1
script.Parent.Size = UDim2.new(0,amount_loaded/#loadables,0,42)
end)
The error is could not cast Array to content
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What solutions have you tried so far? Ive look in rodev discord server but ive got no avail
ive use a modified code from this
Creating a Loading Bar based off of number of assets loaded
Also Mine loading essentially load a model which has a model init which has another model init which have a part and union in it.Ive try using on a model with 3 part but it still dont work