ContextActionService Issues

Basically, I am binding a function to Enum.UserInputType.Touch, with:

local function changeDirection()
   --unrelated stuff in here
end

game.ContextActionService:BindActionAtPriority("Move",changeDirection,false,1000,Enum.UserInputType.Touch)

However, this breaks the movement of the player’s camera around on mobile devices. Does anyone know how to fix this?

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Found a response to the issue here that worked: