I was trying to make a function for movement, that would teleport player by 8 studs in a specific direction depending on input. Inside function, I use remote events to fire server scripts. For some reason it does not work properly. While my character can’t move, like it is intended, the remote events don’t seem to fire.
Why use context action service and not user input service?
Also, why not move the player on the client rather than sending a remote event for each?
Also, you shouldn’t send the player from the client to the server, it does that by itself
Oh my! This indeed worked! I have only one issue left. Do you know by any chance how would I disable player’s regular movement? So that the character won’t actually walk or jump?