I’m simply trying to make it possible to do a slide while running, but it doesn’t work, when holding down Shift the function in charge of doing the slide only receives Enum.UserInputState.End and nothing else, what’s wrong with my code?
local ContextActionService = game:GetService("ContextActionService")
local function slide(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
print("Slide On")
elseif inputState == Enum.UserInputState.End then
print("Slide Off")
end
end
local function run(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
print("Run On")
elseif inputState == Enum.UserInputState.End then
print("Run Off")
end
end
ContextActionService:BindAction("Slide", slide, false, Enum.KeyCode.C)
ContextActionService:BindAction("Run", run, false, Enum.KeyCode.LeftShift)
(Local script in StarterCharacterScripts)