ContextActionService, .Sink .Pass

Im trying to bind two actions to the same keys, using context action. Both actions are in separate scripts. Ill post them in priority order. The priority 2 action runs, but priority 1 never runs, so you arent able to reload, but can revive players. The button in question is for Xbox Enum.KeyCode.ButtonX

– This is the first one, its ran first because its conditional.
– playerRevive and reviveBar are both false by default.

function module:startPickup(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.Begin then
		if self.playerRevive and self.reviveBar then
			local revive = 0 
			self.reviving = self.playerRevive
			
			task.spawn(function()
				while self.reviving and self.playerRevive and self.reviveBar do 
					if revive == 100 then
						self.Global.Filtering.playerRevive:FireServer(self.reviving)
						self.reviving = false
						warn('Player revive complete.')
					else
						self.reviveBar.TitleFrame.ReviveBar.Size = UDim2.new(revive/100,0,1,0)
						revive = revive + 1
					end
					wait(0.05)
				end
			end)
			
			return Enum.ContextActionResult.Sink
		end 
	elseif inputState == Enum.UserInputState.End then
		if self.reviving then
			self.reviveBar.TitleFrame.ReviveBar.Size = UDim2.new(0,0,1,0)
			self.reviving = false
		end
		
	end
	
	return Enum.ContextActionResult.Pass
end 	
contextActionService:BindActionAtPriority("Interact", function(...)
			self:startPickup(...)
		end, false, 2 , Enum.KeyCode.E, Enum.KeyCode.ButtonX) 

– This second one is ran second as its not conditional, and i want it to run only if player isnt reviving.

function startReload(self, actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.Begin then
		self.AnimateModule:Reload()
	end
	
	return Enum.ContextActionResult.Sink
end


contextActionService:BindActionAtPriority("Reload", function(...) startReload(self, ...) end, false, 1, Enum.KeyCode.R, Enum.KeyCode.ButtonX)

Changing the priority order DOES make reloading work, but makes reviving not work.

contextActionService:BindActionAtPriority("Interact", function(...)
			return self:startPickup(...) -- Adding return solved my isuse, nevermind.
		end, false, 2 , Enum.KeyCode.E, Enum.KeyCode.ButtonX)