local function sprint(actionName, inputState, inputObject)
print(player)
print("Sprinting")
--code to run
end)
ContextActionService:BindAction("Sprint", sprint, true, Enum.KeyCode.LeftShift)
ContextActionService:SetPosition("Sprint", UDim2.new(1,-50,0,-100))
This normally works, but sometimes at a random time for some reason that I still have not discovered.
player and “Sprinting” no longer prints when shift is pressed. What could be the cause of this and what can I do to maybe detect/fix it?
There’s a slight change this fixes it: ContextActionService:UnbindAction("MouseLockSwitchAction")
When placed above the :BindAction assuming ShiftLock interferes with your button.
I have shift lock set to “Q” and this doesn’t happen on spawn it happens mid play randomly. But I’ll still give that a shot and see it it helps. Is there any way to show all of the contextaction binds that have been made?
Oh I never knew the bindings are directly shown in the console. To be honest I haven’t really been using much else on the console besides the log. I’ll be exploring the console a bit more.
ContextActionService:GetAllBoundActionInfo() does work but the dev console is a bit easier. So if I were to view someone else’s ContextActionService would I have to set up a RemoteEvent and send their info using ContextActionService:GetAllBoundActionInfo()? Or is there an easier way. Because this glitch happens randomly and not always on myself.