local function sprint(actionName, inputState, inputObject)
print(player)
print("Sprinting")
--code to run
end)
ContextActionService:BindAction("Sprint", sprint, true, Enum.KeyCode.LeftShift)
ContextActionService:SetPosition("Sprint", UDim2.new(1,-50,0,-100))
This normally works, but sometimes at a random time for some reason that I still have not discovered.
player and “Sprinting” no longer prints when shift is pressed. What could be the cause of this and what can I do to maybe detect/fix it?
I have shift lock set to “Q” and this doesn’t happen on spawn it happens mid play randomly. But I’ll still give that a shot and see it it helps. Is there any way to show all of the contextaction binds that have been made?
You can view them in the DevConsole. Or you can use what PAGO suggested.
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Oh I never knew the bindings are directly shown in the console. To be honest I haven’t really been using much else on the console besides the log. I’ll be exploring the console a bit more.
ContextActionService:GetAllBoundActionInfo() does work but the dev console is a bit easier. So if I were to view someone else’s ContextActionService would I have to set up a RemoteEvent and send their info using ContextActionService:GetAllBoundActionInfo()? Or is there an easier way. Because this glitch happens randomly and not always on myself.