I’m on an iPad 2.
game:GetService'ContextActionService':BindActionToInputTypes(
'Test',
function() end,
true,
'',
''
)
It doesn’t even matter what the input types are. If there’s more than one it crashes.
I’m on an iPad 2.
game:GetService'ContextActionService':BindActionToInputTypes(
'Test',
function() end,
true,
'',
''
)
It doesn’t even matter what the input types are. If there’s more than one it crashes.
This has been fixed and should be in the next mobile release. Thanks for the report!