If ContextActionService:GetButton is called within a Stepped callback it will hard-crash the thread so that it will not continue even if you wrap it in a pcall.
The pcall doesn’t return anything because it totaly shuts down the thread, it stops executing.
I’ve attached a sample scene file.
Open StarterPlayerScripts/LocalScript.lua.
Inside “1” and “2” are printed. If you run it only “1” will be printed because ContextActionService:GetButton hard crashes the thread.