Hello! I’m wondering what are the suggested ways to practice continuous integration on Roblox.
I want to cut out as much interaction with Roblox Studio as possible. I admit I’m spoiled by Visual Studio Code as well as the npm
ecosystem.
I know the current means of practicing continuous integration on Roblox in terms of packages / public modules is distributing them through GitHub or the Toolbox (not good) or requiring a module through its ID (really not good) and testing through Lemur with either Travis, GitHub Action, or something else in that realm.
I would want to test less the source but a .rbxl or .rbxm file as a whole.
I know the current means of testing entire games on Roblox is typically through TestService
or perhaps some proprietary framework? But that doesn’t help me much.
I was thinking there might be some way to execute a .rbxl
file through studio? Although there’s a few issues I see with that.
I was also thinking that you could run the item locally and, on success, using HttpService
from Studio to do the GitHub commit through a call with a GitHub personal access token. Although that’s not very secure and I’m unsure if https
works? I’m unfamiliar with it.
TLDR
How do I practice Continuous Integration? What methods have you used before? What about them worked or was inconveniencing?