Control Render Resolution

Hello everyone,
I am trying to make a PS1 style game and an important step to making this look good is to cap the render resolution at something like 384x384 (but scalable with different device resolutions). Is there anyway to implement this, and how would that method effect performance?

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You can’t lower the resolution of the rendering pipeline without making your own renderer (e.g. colors with frames, it’s been done before) or using a ViewportFrame.

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How would a viewportFrame effect performance?

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it can cause lag and affect performance because it basically renders everything you see in your game twice

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