ControllerManager Help

How can I check if the player is on the floor? I know usually this is simple, but I cant figure out how to do it with the ControllerManager. Ive tried checking the floor material, and the humanoid state. Anything helps.

have you tried raycasting downwards every frame to check if the player is on the ground? raycasting also gives u the material it hit, the distance, and the position of the result.

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