I imported a pet model that is humanoid and I want to convert it to humanoid. I need to add a humanoid, humanoidrootPart, How to make it? I can’t find a relevant solution.
I think you just need to insert a Humanoid and place a HumanoidRootPart like you said.
But there may be some strange phenomena when using moveTo. Do I think the model needs to be adjusted?
The best way is to try. It should move perfectly fine if you have a root part, a humanoid and the correct hip height. The only thing that might not work is the dtate type dead, since it doesn’t have a torso and head the state dead will most likely always be active but the humanoid should still work just fine
I don’t know much about making custom rigs but I think what he said should work.
Hello,
If you want to convert your pet model into a humanoid, follow these simple steps:
Group your model as a “Model”.
Insert a “Humanoid” inside the model.
Add a “Part” and rename it to “HumanoidRootPart”.
- Set Anchored = False
- Set CanCollide = False
- Set Transparency = 1
Set the “PrimaryPart” of the Model to “HumanoidRootPart”.
(Optional) If your model has moving parts (legs, arms), use Motor6D to connect them to “HumanoidRootPart”.
I hope this helps.
Edit:
Note:
What I mean in step 4 is this.
The HumanoidRootPart serves as the central point of a humanoid model. It ensures smooth movement, positioning, and animations. By setting it as the model’s center, all parts will move and rotate correctly. Without it, the model might behave unexpectedly in humanoid systems.
This step is important because Roblox uses HumanoidRootPart as the reference point for animations and character movement.
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