local bool = false
script.Parent.Touched:connect(function(hit)
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") and not bool then
bool = true
hit.Parent.Humanoid.WalkSpeed -=35
wait(X)
bool = false
end
end)```
If you know how I can convert this into a percent please help me
What are you trying to convert in to a percent? Also this isn’t the right sub-category for your problem.
Something like this should do:
Code
local players = game:GetService("Players")
local part = script.Parent
local boolean = false
local cooldown = 3
local percentage = 50 -- 50% out of 100%
local maxWalkSpeed = 100
part.Touched:connect(function(other)
local player = players:GetPlayerFromCharacter(other.Parent)
if player and not boolean then
boolean = true
local humanoid = player.Character:FindFirstChild("Humanoid")
humanoid.WalkSpeed -= math.floor(humanoid.WalkSpeed / maxWalkSpeed * percentage)
wait(cooldown)
boolean = false
end
end)
I also cleaned your code up, just so that it looks better.
Welp mainly for me tbh.
If worked, then mark as the solution.
What if I want this to be a negative so the player looses his speed by 10%???