Convert multiple meshes into only one is worth it?

Hey devs,

Subject


Alright so, i’ve made a simple smooth beveled cube on blender, and i’m curently use it as a “Mesh part” to build the maps in roblox studio.

So, while building something that have the same mesh multiple times, is it worth it to convert all the same meshes into only one mesh, or keeping them separated ?

I read somewhere that once a certain mesh is loaded, all other same mesh don’t need to be reloaded so it take less ressources to load meshes.

I also saw somewhere that the game is also counting how much meshes are in the game while loading, and more meshes there is, more the game will be laggy.

So which one is the best to increase performmance optimisation ?

  • Convert all the same meshes into one while building something.
  • Kepping all meshes separated.

Example


Here is the cube mesh i’m using
Capture2

Here is something builded using this cube multiple times

Should i keep all meshes separated or should i regroup all meshes of the same color into only one mesh ?

I don’t believe it will enhance performance if you group or merge them as there would still be the same number of verts and faces. I would recommend keeping them separate, just in case you want to change colors of some parts and not others.

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