Hey devs,
Subject
Alright so, i’ve made a simple smooth beveled cube on blender, and i’m curently use it as a “Mesh part” to build the maps in roblox studio.
So, while building something that have the same mesh multiple times, is it worth it to convert all the same meshes into only one mesh, or keeping them separated ?
I read somewhere that once a certain mesh is loaded, all other same mesh don’t need to be reloaded so it take less ressources to load meshes.
I also saw somewhere that the game is also counting how much meshes are in the game while loading, and more meshes there is, more the game will be laggy.
So which one is the best to increase performmance optimisation ?
- Convert all the same meshes into one while building something.
- Kepping all meshes separated.
Example
Here is the cube mesh i’m using
Here is something builded using this cube multiple times
Should i keep all meshes separated or should i regroup all meshes of the same color into only one mesh ?