When working with Viewport Frames, I play around with the displayed Model in-game to figure out the Position and Orientation I need to use.
For example, I create the CFrame for the Model
CFrame.new(Vector3.new(0, -.25, 0), Vector3.new(-90, -100, 0)) and then set the Model’s PrimaryCFrame to it
I’m able to just copy / paste the Vector3
Origin Position into the CFrame, and that works perfectly.
When I try the same with
Origin Orientation, it gets changed when the game starts.
CFrame.new(Vector3.new(0, -.25, 0), Vector3.new(-90, -100, 0) more specifically
Vector3.new(-90, -100, 0) gets changed to
-47.94, 90, 0 as the
Might anyone know either a better / easier way to work with the Orientation?