Before someone tells me to “use the search” or that this as already been asked, I just want you to know that I already have tried searching and nothing seems to work.
I’m attempting to convert a wedge in to smooth terrain, methods that other users provided don’t work. I’m not entirely sure how I should do this, other then to use terrain:FillBlock()
Usually when people ask how to convert a wedge-based map to smooth terrain, they are only interested in uppermost face of the wedges which forms the surface of the smooth terrain. Is the map formed by your wedges 3D or is it not even a map? What exactly are you trying to achieve and why?
For more precise control over terrain manipulations, I’d use