Hey guys! I am one of the scripters for a game called Wolf Ridge Bike Park. Currently, all of our bikes use the legacy physics solver, and we need some help converting it to pgs. This is how the bikes currently act: https://www.youtube.com/watch?v=Dz41Ae9FX4M We want it to remain like that so people don’t have to relearn everything. Additionally, the legacy physics have provided really well for these bikes. Unfortunately for us, the bike uses a bunch of gyros and constraints that are altered by PGS. So my question is: what are the proper ways of going about this issue?