I am currently working on a ragdoll, and i want to make it so the limbs move with respect to the velocity that the HRP is travelling. Visuals wise, this is exactly what i want:
limb.AssemblyLinearVelocity = -hrp.AssemblyLinearVelocity
but even with factors to reduce the lv of the limb, my character is falling slowly. I tried to do it with assembly angular velocity but its been acting weirdly, So im wondering if there is a way to convert the code from assembly linear velocity to either assembly angular velocity or something else.