What do you want to achieve?
I have a VectorForce with specific rotation that keeps changing in a RunService loop. I want the force that is applied here to be converted to World Axis
What is the issue? Include screenshots / videos if possible!
I’m making a leap system, where you press space and just yeet yourself forwards, like the Hulk. problem is, If I turn myself mid-air, the direction of the force applied changes. I want the direction of the force to stay constant, for which I have to use World Axis on my VectorForce instance.
-- dummyforce "Attachment" is an attachment I only perform rotation on and take worldcframe from. -- force is actually applied in world axis on the forceInst "VectorForce" instance. dummyAtt.Orientation = v3(direction.Position,0,0) forceInst.Force = dummyAtt.WorldCFrame.UpVector * speed.Position * mult /28
However the above only seems to work when I’m jumping towards the X Axis in World.
Help is appreciated very much. Thanks