Converting CurveAnimation to KeyFrameSequence

I am trying to scale animations for my experience, but the animation exports/imports as the classname CurveAnimation, which makes scaling impossible for different sizes of the same mesh. My animation does not include use of a curve editor, but has standard keyframes. Is there a way to convert CurveAnimation to KeyFrameSequence? Thank you.

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Have you found how to do it? I’ve been looking for a way and still haven’t figured it out

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Not sure if this is still a problem you have but I developed a plugin that fixes this. There are instructions on how to use it in the description page.

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This is great, but it’s lacking the ability to convert face animations back to keyframes like the rest of the character. If that could be implemented that would be awesome.

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Any way to convert a KeyFrameSequence to a CurveAnimation without use of the actual animation editor?

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Experimenting with facial animations so I decided to update the plugin as well

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Happened to find a studio bug while updating the plugin also. If you add a keyframe in the curve editor when facial animations exists, it just breaks the editor and removes all your facial animations. I don’t feel like reporting it so if someone else wants to report the bug then that’ll be cool.

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