I am trying to scale animations for my experience, but the animation exports/imports as the classname CurveAnimation, which makes scaling impossible for different sizes of the same mesh. My animation does not include use of a curve editor, but has standard keyframes. Is there a way to convert CurveAnimation to KeyFrameSequence? Thank you.
Have you found how to do it? I’ve been looking for a way and still haven’t figured it out
Not sure if this is still a problem you have but I developed a plugin that fixes this. There are instructions on how to use it in the description page.
This is great, but it’s lacking the ability to convert face animations back to keyframes like the rest of the character. If that could be implemented that would be awesome.
Any way to convert a KeyFrameSequence to a CurveAnimation without use of the actual animation editor?
Experimenting with facial animations so I decided to update the plugin as well
Happened to find a studio bug while updating the plugin also. If you add a keyframe in the curve editor when facial animations exists, it just breaks the editor and removes all your facial animations. I don’t feel like reporting it so if someone else wants to report the bug then that’ll be cool.