This tutorial shows how to convert an internal Roblox Mesh format (.mesh) into an Object File format (.obj).
Follow theese steps:
- Put the .mesh file in roblox’s content folder
Example:
C:\Users\Noob\AppData\Local\Roblox\Versions\version-1234\content\models\ - Access the mesh through a SpecialMesh
- Position the part to the world origin
4.Right click on the part > Export selection
5.Done!
In case of geometry issues, you must make the hitbox artificially bigger.
To do that, follow theese steps:
1.Take two parts
2.Place 1 blockmesh in each part and set its size to 0,0,0
3.Position the parts at equal distances apart from the center of the mesh at the edges, forming an invisible bounding box
4.Select all the three parts and export selection.
5.Done!
This concludes the tutorial.