I was wondering if there is any way to convert multiple parts (maybe 10+ parts) to a MeshPart.
I would like to do this with a script to optimise my game which generates many parts very close to each other. I was wondering if there was a way to convert it to a MeshPart or maybe some other way to optimise it. Please help!
There is no way to convert parts into meshes without using an external software like Blender. Even if you did make some block collections in Blender, the configurations of the “parts” would be limited to the few meshes you’ve prepared, so that approach doesn’t make sense and wouldn’t be worth the time. Creating unions with GeometryService:UnionAsync()
would just make triangle counts worse. I think you will be better off just leaving the parts alone.
Is there any way to reduce lag for large amounts of parts?
unioning