I wanted to convert the weldconstraints in a model to Motor6D without ruining their initial CFrames. I have seen the following formula but I have no idea how to work with it without the initial values for C0 and C1.
weld.Part0.CFrame * Motor6D.C0 = weld.Part1.CFrame * Motor6DC1
Manual rigging via RigEdit Lite wouldn’t be feasible either since there are too many weldconstraints in the model.
If anyone has the solution to this please let me know.
Thank you.