As a Roblox developer, it is currently too hard to know if an asset has too few triangles to be set to Automatic or Performance RenderFidelity.
Today I was going through some old environments I made before this property was released and while changing the RenderFidelity property, it never visually changed, nor did the property appear to, upon reselecting the mesh.
Fully aware that the output is often used for notifying the developer, I checked the output and noticed it was saying the following:
Asset id rbxassetid://1257795014 has too few triangles for renderFidelity to be set to Automatic or Performance
However, if I had not known that messages like this were being printed in the output (something I probably wouldn’t expect an environment designer to have to have open) I’d likely struggle with figuring out what the problem is.
The toast message popping up when you successfully change RenderFidelity, letting you know that the asset might need to go through moderation could also set the expectation that a message will pop up when unable to be set.
Perhaps a toast notification popping up clearly stating this would be better for most situations, and in situations where mass setting RenderFidelity, possibly telling them that multiple assets didn’t change.