Conveyor Belt on large players

I am attempting to create conveyor belts for different sized characters, for small characters it works, but for enormous characters it doesn’t, any tricks?

https://gyazo.com/6607ca2fc509c8b48453514186061795

https://gyazo.com/89d001c7212904fa7c817ff46a670405

Now I am aware that this might be an issue with the mass of the parts, that won’t move, but making my whole character massless doesn’t seem to move either, help?

Edit: using this popular script.

spawn(function()
	while true do
		script.Parent.Velocity = script.Parent.CFrame.lookVector * 100
		wait()
	end
end)
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Maybe you can try making the conveyor (is it supposed to be a treadmill?) wider?

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You could make an invisible much wider local part that only works for that character.

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If you want to, you can do a somewhat hacky method of forcing the velocity on the player when they touch/go inside the region of an invisible hitbox over the entire treadmill, once they go in, force velocity onto the player via setting it onto the humanoidrootpart or inserting a bodyvelocity into the humanoidrootpart (Might be somewhat uncontrollable though)

Judging by the collisions in that first video, are you using unions for the belt? I don’t know if this is the cause, but if you are it certainly cant help when they could have been made out of a few parts.

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try setting the velocity based on the player’s character mass in a local script. So if the mass is greater then make it faster.

Sorry for the late reply guys, but I used a normal part, I scrapped the idea cause I didn’t bother to wait a response, but thanks for the help.

Althought @HabibiBean, that could’ve worked.
@RomeoEDD Also would’ve been a solution, just a more complicated one.

Care to share how did you solved the issue after all?

I don’t remember well, but after all you just add a bodymover to the character i’d suppose…

Like bodyforce? I tried that and it behaves very strange, like you jump and suddenly the force starts to apply, and nothing happens before that.

Did u try making the force stronger? Or did you already play around with all the properties?

Well, I am using the Velocity code on the part, since that’s what the official reference page says, it doesn’t work well all the time, so as my character’s size increase I increase the Conveyor Size too locally.

Thanks for your feedback thou