I have tried some ratios of the velocity and TextureSpeed beforehand, but they always seem to fall out of sync when I scale them to a different speed. Does anyone know the perfect ratio for this?
The only way to solve this is to probably just keep on trying until it’s found. What you can probably do is to make the testing faster is, put a part on the start of the conveyor belt and see how much time it takes for it to get to the end, and for the beam’s texture, if it has arrows or something, count how much time it takes for an arrow to get to the other side.