levitating spining green boi epic!

Very epik. How did you do that though?

He did that with trignometry, of course.

He probably used scripting

Youâ€™re asking for the script right

cos(x) for the up down motion and just changing rot y for rotation

I donâ€™t get it, couldnâ€™t you just change the y position for the up and down movement and turn the object on its own axis?

Could you explain to us how you implemented trigonometric functions into this movement?

Basically I used sin which basically corresponds with the Y Axis and with that knowledge and that we know that the sine of X goes from -infinity to +positive infinity as time goes on, we can use the math.sin function and feed it the current time

And for the rotation I essentially did the same thing

Thank you for answering, I knew that trigonometry had something to do with circles on their functions. But I didnâ€™t know that their graphs could also produce very smooth curves and thus could also be used for movement.