I am still getting used to texturing objects in substance painter, and improving 3d modeling skills in blender everyday. For today I modeled and textured a potion. What do you think?
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that looks too unnatural
Use the smooth surface modifier
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The cork is way to big, otherwise it looks good.
The top looks so awkward, the cork doesnt even fit the shape of the top!
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I used the flip normal method to make the glass look transparent from the viewers perspective. That is why the cork looks out of place. But I might be able to fix it.