The Intel core i5 650 is a first generation processor. It has 2 cores and 4 threads.
As of today, this is a $20 cpu that pairs with its price equivalent pc parts. (ddr3 ram, h55 chipset)
This cpu has around 5% of the average performance of this generation cpus, and only 50% average usage from the model means it’s extremely optimized.
Yeah, when I said the code was optimized, I just meant that the game didn’t drop 15fps and crash on my PC. It’s not like I did any benchmarking. It looks like I chose the wrong word.
Thanks! Roblox had it though, I’m not the first to code this.
It must be due to your item code, I don’t know. Lower the sea mesh resolution; I’m using an extremely high one for the little optimization the code has.
Well done! This is super cool. Wish I found this earlier.
Is it possible to get a higher resolution texture on the water? It looks great while sailing, but I want to add swimming. When looking at the water closely, the texture appears very low-resolution. This is not your fault, as Roblox limits texture quality.
Would it be possible to scale down the size of every chunk? When I tried this, I started getting rending problems with the LODs and couldn’t figure out where to change the settings for it.
Thanks!
EDIT: After posting, I realized you can just delete the surface appearance and enter the Texture IDs into the MaterialManger as a Material Variant. You can also use organic generation if you want, but this causes lines between water chunks.
Your work is greatly appreciated, I’ve been working on my own ocean for a couple of months now.
And your hints have gotten me much further than the other posts.