Uhhh…guys?
The feature’s already in the toolbox.
Unless I’m missing something here.
We did indeed add this functionality.
In a future update we will change it to copy the Decal’s underlying Image Asset Id (in the rbxassetid:// format), so you can easily use it in both Properties and scripts.
Yay, thanks. I’m going to have so much less time wasted thanks to this >:)