Copying a Part Resets Native Texture Offset for Materials

So I was building a box made of wooden planks, I made sure to create it so the wooden plank texture lined up perfectly with the boundaries of the crate. But whenever I clone it, it appears to reset the offset of the Native texture. I can illustrate this bug here.
Left is the original box, right is the cloned box.

I understand this may be intended to provide more visual variance but it shouldn’t be used for the wooden planks, or the brick texture, These textures that can line up mathematically should be static because it would otherwise impact visual fidelity such as alignment of textures for the affect of tiling.

I think it’s a bug that these offsets change randomly everytime you clone the object. It made the idea of creating a crate with planks the size of the wooden plank texture not workout well.

1 Like

Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.