Copying console to client

How to copy server console messages to client console?

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Why exactly do you want to do this? Theres a chance that an error could give away a flaw for developer to use

because my admin command system is printing output to server console and i did not remembered, that client cant see server console

Yes it can. In game and in studio.

what, only when i am owner, i can see what is in server console, and i need to copy it to client, so every admin can see it

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Ok then just send a remote event to the client with the output, then print it on the client

Check out LogService. Just make sure you structure it well to not exhaust remotes.

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I wrote some code for this a long time ago

game:GetService("LogService").MessageOut:connect(function(msg, msgType) 
	if msgType == Enum.MessageType.MessageError or msgType == Enum.MessageType.MessageWarning then
		RE:FireAllClients({msgType, msg})
	end
end)
RE.OnClientEvent:connect(function(request, data)
    print('ERROR:',data[1] == Enum.MessageType.MessageWarning and 'warning' or data[1] == Enum.MessageType.MessageError and 'error', '"'..data[2]..'"')
end)
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