I wish to create a randomly generated asteroid field.
Currently, I wish to pre-make asteroids then paste them into random locations in-game.
I’m unsure how to get the region3 of each asteroid so i can copy ot save it. I also tend to have problems when dealing with terrain via scripts, and the API is confusing.
What’s the easiest/best way to find the regions, copy them, and paste them into desired locations?
You can use Terrain:CopyRegion to achieve so. Description:-
Stores a chunk of terrain into a TerrainRegion object so it can be loaded back later. Note: TerrainRegion data does not replicate between server and client.
The params are only one, which is Region3int16. It’s like the complex version o fhttps://developer.roblox.com/en-us/api-reference/datatype/Region3
Wait a a minute, so are the asteroids made of terrain?
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The asteroids are made of terrain yes. Though I have no clue how to check what region 3 the asteroids are in.
Calculate it using the asteroid’s size and position