local SeekTargets = coroutine.create(function()
while true do
local Part = Instance.new("WedgePart")
Part.CanCollide = false
Part.Transparency = 0.5
Part.Size = Vector3.new(3, 30, 30)
Part.Position = script.Parent.Position + script.Parent.CFrame.LookVector * 21
Part.Orientation = script.Parent.Orientation + Vector3.new(0, -45, 90)
Part.Anchored = true
Part.Parent = workspace
local Parts = {}
Part.Touched:Connect(function()
local Parts = Part:GetTouchingParts()
print(Parts)
end)
game.Debris:addItem(Part,0.5)
coroutine.yield(Parts)
end
end)
while true do
local success, parts = coroutine.resume(SeekTargets)
print(success , parts)
if #parts>0 and success == true then
local pos = parts[math.random(1,#parts)].Position
local dir = pos-script.Parent.Position
local ray = workspace:Raycast(script.Parent.Position ,parts[math.random(1,#parts)].Position)
local point = dir
print(ray)
if ray then
print(ray.Direction)
point = ray.Position-script.Parent.Position
end
script.Parent.Parent.Humanoid:Move(-point)
end
wait(0.5)
end
Wheni print out parts i do get a list of touching parts, but when i print out Parts the table is empty.