Now I am not a UI Designer no where close to that but when time comes for me to make a UI scaling it evenly and correctly for all platforms comes with many challenges that I cannot seem to overcome. I have tried Autoscale plus and the Offset being set to zero and nothing has been working. Any suggestions would help out a bunch thanks!
This image shows how the UI becomes very weirdly scaled when its not suppose to be that big for pc players.
With the UIAspectRatioConstraint the ui looks the same from the viewpoint of inside studio but as soon as you test in real server it morphs into the bigger scaled version.