Correctly scaling to canvas draw

So currently I am using canvas draw for a paint mechanism and I have a brush outline, which is just a frame with no background transparency, a ui corner set to 1 and a ui stroke, the issue I am having is the radius that Canvas Draw fills in is different to the radius that the outline shows. I was wondering if anyone knew how to calculate / find the radius that the :DrawCircle method fills and how to turn it into position

I just filled in the pointer frame by copying over the DrawCircle code, creating a GetPointFromPosition and doing some extra maths

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