Basically this, but reversed; can a skilled exploiter impersonate the server and pretend to send a remote event to their own client?
This cannot be possible. RemoteEvents
are strictly for server-client communication. A client canβt call FireClient()
, and a client canβt use Scripts
.
An exploiter could fire your OnClientEvent
event to call the functions connected to OnClientEvent
in your LocalScript, but that shouldnβt matter because you shouldnβt be using the client to do anything that directly affects server-side data in the first place :βP
so if I have code that says this
local PrintSomethingEvent = game.ReplicatedStorage.PrintSomethingEvent
PrintSomethingEvent.OnClientEvent:Connect(function(text : string)
print(text)
end)
is it possible for an exploiter to pretend to fire βPrintSomethingEventβ to themself with any value as the argument
Yes :)βββββββββββββββββββββββββββββββββββ
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