This is completely wrong.
Command bar is identity level 4, while most script executors are identity level 6.
Not to mention that the command bar is missing a lot of functionality exploiters use, such as access to upvalues, etc.
As I replied, it’s completely wrong.
Everything you can do on console is possible to do on script executors and more. There is nothing in the console bar which gives you an edge over exploits.
As I replied, it is not completely wrong.
Of course command bar is on a lower identity, and that was my point. You can’t have a 100% replica of an exploit without it actually being one.
Command bar first is a good method of simulating attack vectors. It can test the integrity of the server-client model and attacks done by client-server replications. You can also test firing events with unexpected inputs; useful for testing server checks. Finally, it has the same ability as plugins (dubbed lvl 6) to manipulate script source code.
Where you are missing out from the command bar is the exploiters ability to manipulate C functions. But that occurs on a different level of development and security which you shouldn’t worry about, preventing serious exploits from that vector is the roblox staff’s responsibility.
But what can be helpful, is understanding exploiter’s attack vectors and why they are possible and how you can use server code to prevent such attacks from affecting other players. I definitely recommend using the command bar for this practice.