I’ve been working on a sandbox farming game for a few months and a single aspect of the game has been bothering me since the very beginning: There can only be one farm/tycoon per server because of the sheer amount of parts, NPC logic complexity and gameplay mechanics.
The game uses private servers so a player has his own server for his farm and is able to invite his friends to play.
Now back to the question stated in the title:
Could the fact that a player is alone in his server by default negatively affect his attention span despite having the ability to easily invite and visit other players?
When looking at most tycoon games, communication between players is very rare. However, the fact that a player has nothing to look up to except what he does himself might push him to play something else. When I was younger, I often visited other players’ tycoon to see what I could potentially achieve if I kept playing.
Here are a few systems I implemented to remedy this issue:
- Public town: Players can easily travel to a public town where they can meet other players
- Visit friends’ farm: Players can easily travel to their friends’ farm whether or not they’re online due to player-managed permissions
- Visit a random online player’s farm: Similar to the previous point, the difference being that the player can visit a random farm where the owner is present
Any thoughts?
(Let me know if this is posted in the wrong sub-category, I can’t find one that fits this subject)